New Britain Station Main Site
Tuesday, October 13, 2020
Layout Progress - Agent's Desk
Thursday, October 8, 2020
Layout Progress - Circuit Breakers and Fast Clocks
Like the rest of the basement, the walls will be New Haven #246 Silver Gray and the trim is New Haven #212 Hunter Green. I simply take the paint chips for the New Haven Color Guide (available from NHRHTA) and have Home Depot match the colors. Oddly, their machine was unable to match the Hunter Green this time.. Too dark they said. Fortunately, they had matched it for me 10 years ago, and I brought in a piece of trim that I had already painted and they were able to match that.
Wiring Circuit Breakers
While the construction is continuing, I've also completed some more interesting projects. These go much faster...
As I noted in a prior post, I ran a new bus line all the way around the room to allow both parts of the Berlin Line to be in the same electrical block. The lift out is where the two sections meet, but I didn't want to make an electrical connection across the lift out since that would require plugging/unplugging wires to operate and it's across the only entrance/exit to the basement.
So I decided to figure out where I'd place the remaining circuit breakers, and rewire for those.
I had originally installed a switch to allow DCC or DC use, but now that I'm installing the PSX circuit breakers, it was time to finally remove the DC option. I mounted the circuit breakers for the main deck and the staging deck on the wall between the two.
This seemed like the best place to keep it out of the way, but accessible. To do so I used some scrap 1" x 3" lumber drilled into the studs, so I could mount the boards to a piece of Masonite across those, leaving space behind the board for wires.
Fun fact: the piece of Masonite was the test piece to see if it would work for building the helix. I glued two small lips (3/4" strips of Masonite) to stiffen it, and brought it to the NE Proto Meet and showed it to Bill, who immediately said, "I know what that's for!" He agreed that it looked like it should work, and I moved on from there. In this case, it was a scrap piece just the right length to span this location.
The main power comes up from the MRC Prodigy Advance unit on the shelf below, behind the board, and comes down to the input on the top left of the upper PSX circuit breaker. There are short connectors to the board below it, and then the output on the bottom left goes behind the board again, then up to run under the upper deck. This required yet another bus that I just ran to provide the power to the Stanley Works and Berlin Line. Between the center of the layout and the Stanley/Berlin Line circuit breakers there are three bus lines under the upper deck - the upper deck bus, the bus to the circuit breakers, and then the bus back from the circuit breakers to get to the other half of the Berlin Line.
The right outputs go to the upper deck (upper PSX), and staging deck (lower PSX). Very simple, actually, and mostly required repositioning the existing wiring and allowed me to eliminate the DC/DCC switch I had installed.
Behind the agent's desk are the PSX boards for Stanley Works (top) and Berlin Line (bottom):
- New Britain. This is the main deck, from just before you exit the top of the helix from Hartford, to just after you enter the helix toward Plainville.
- Berlin Line. This will keep the two switching crews in separate blocks for a lot of the session. This starts just east of Elm St on the Berlin Line, to the end of the Berlin Line Staging.
- Stanley Works. Again, this keeps this crew entirely independent electrically from the others.
- Staging. This includes the helixes.
Installing Fast Clocks
Tuesday, October 6, 2020
Roster - Locomotives - DERS-2c (RS-3) Locomotives
DERS-2c Assignments 4/27/52526 - NY-2, YA-1530 - NY-2, YN-1531 - AY-1, YN-1537 - 463545 - 444546 - 157, 421, 446, 472DERS-2c Models520526530531545546
523 - 444532 - NY-2/YN-1533 - NY-2/YN-1538 - 467555 - 446/443/458 (probably a typo and should be 448)556 - 150/157557 - 472558 - 458/463
523 - 1952537 - 1951 - delivered 10-19-51545 - 1951 - delivered 11-9-51546 - 1951 - delivered 11-8-51556 - 1952
Thursday, October 1, 2020
Structures and Scenery - How Big?
Tuesday, September 29, 2020
Good Enough
It means whatever you'd like it to. That is, you decide when a given model is "good enough" that you're happy with it.
We all have to decide how much time, effort, and money to put into whatever we're modeling. In addition, our own skill level may be a limitation, although we always have the option of paying somebody else to do what we feel is beyond our skills. For example, hiring Pierre Oliver to build your resin kits. Many people pay to have decoders installed for them. I know a lot of folks that have paid others to finish their brass steam too.
Many modelers have different bars for different things. I've seen layouts with exquisitely detailed scenery and/or models, with sloppily applied ballast. It's not uncommon for modelers to put more effort into locomotives, cabooses, and home road cars than those or foreign roads. Although I think this often has to do with the information readily available, although the internet has changed that considerably.
For me, "good enough" is a moving target. Many of the compromises I choose today are "temporary" and I intend to address them in the future. For example, for most RTR cars I just put them on the layout as is. And for plastic kits, I often do the same with the idea that if I had purchased them RTR, they would have just gone on the layout. That doesn't mean I won't go back and make modifications, add missing parts, etc. Just that I'm not doing so now.
This also applies to things that are beyond my skill set right now. As my skills improve, I'll go back and upgrade things at a later date.
Other times, projects go on hold while I accumulate the information or parts I need. This happens because I often have more opportunities for research than hands-on modeling. Chris and I joke that the curse of prototype modeling is that once you know, you know. I'd rather not know that K-1-d #479 has Southern valve gear, and that it was the locomotive assigned to the New Hartford local. But I know. And I care...for now.
When I get to the point that I'm getting my steam ready for operation, the model very well may retain the Baker valve gear that's already on it. At least until I, or somebody I can pay, can replace it. It might never be altered.
Because the reality is, I'd rather know and choose not to make the modification, than not know.
My goal, though, is for everything to be modeled as prototypically as possible. The trains, the track, the scenery, and also things like the movement of trains, operations, and the paperwork too. I've been going over some of the operations and paperwork recently, but what is "good enough" for my physical models?

