In role playing games there's a (somewhat controversial) concept known as "fail forward." That is, when you are running a game, and the players fail to accomplish something, you should still provide forward progress to the narrative/story.
I've always been a procrastinator. That is, I'm often busy, but not necessarily busy doing what I should be doing. I have a difficult time sitting around doing nothing, such as lying out at the pool or beach when we're on vacation.
Lately this has been an issue because I haven't been getting much sleep. We don't have any nurses for Emily right now, which means we use baby monitor so we can sleep. I find it very difficult to fall asleep with the sound of her equipment (or her singing at 2:00 am), and I usually have to go downstairs at least a couple of times a night to respond to an alarm, which generally means she has disconnected something.
Anyway, it's all too easy to sit down where Laura is watching TV and not do much. In this case, it's less about being "lazy" and more about a lack of mental capacity and motivation. Young parents will know what I'm talking about....
Instead, I try to head down to the basement, put on some music, and look for something that will catch my interest enough to work on something.
I consider this "procrastinating forward." I'm not making progress on the projects I'm "supposed" to be working on, but I am making some sort of progress. This is what caught my attention last night.
I had purchased several undecorated reefers when Rapido did their first run, with the idea that I'd modify them into Armour and/or Swift prototypes. Bill had told me that there were only a few modifications to be made (I believe the Swift one might be a closer match). Last year I purchased a completed Sunshine model of an Armour Reefer by somebody thinning their herd, and decided to compare that to the Rapido car.